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Old May 19, 2006, 10:03 PM // 22:03   #1
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Exclamation Survivor: Needs some changes.

Hey, I'm not sure if it's just me, but I want to attain the 'Survivor' title on one of my previous charecters, of which is from Tyria.

At this moment in time, it just isn't possible. As my charecter has deaths (obviously) and is pretty much 'excluded'. One of the obvious ways you might say; is to restart a new charecter, but this isn't a option for me: I have a set of FoW armour and many customised bows, I'm sure you agree with me loosing all that for a title, just isn't worth it...

So, I had a look at the requirments of the "Survivor" title: As many of you have also said: Anet 'should' ammend the title, so they have to go from yyy xp to yyy xp without dying, ditching the idea of not having any deaths previous to the amount of experience gained without dying.

So Anet, If your reading this, ammend the title. Thanks.


/signed
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Old May 19, 2006, 10:47 PM // 22:47   #2
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/notsigned

Defeats the point of the title...

Not everyone can have everything...Shoot for the drunkard title, it might fight better ;-) haha
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Old May 19, 2006, 11:54 PM // 23:54   #3
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Its called survivor. Not get this much exp without dying

/notsigned
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Old May 20, 2006, 12:01 AM // 00:01   #4
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how is playing x amount without dieing not being a "survivor"?

/signed
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Old May 20, 2006, 12:03 AM // 00:03   #5
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Quote:
Originally Posted by Across The Battle
/notsigned

Defeats the point of the title...
Wrong. It defeats the point of putting the Survivor Title into the game when players cannot get it on the only place that matters, their old main character.


I made a thread the same as yours here, Rameses. I still will support any and all threads dedicated to fixing the horribly botched and useless implementation of the Survivor Title.

My thread about the same thing:
http://www.guildwarsguru.com/forum/s....php?t=3022590

Another player also made a thread about the same thing:
http://www.guildwarsguru.com/forum/s....php?t=3023681

Hopefully with all these threads Anet will finally start taking notice and fix the Survivor Title so that any character has an opportunity to earn it.


/signed

Last edited by Navaros; May 20, 2006 at 12:07 AM // 00:07..
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Old May 20, 2006, 12:19 AM // 00:19   #6
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Old May 20, 2006, 12:58 AM // 00:58   #7
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Quote:
Originally Posted by Navaros
Wrong. It defeats the point of putting the Survivor Title into the game when players cannot get it on the only place that matters, their old main character.


I made a thread the same as yours here, Rameses. I still will support any and all threads dedicated to fixing the horribly botched and useless implementation of the Survivor Title.

My thread about the same thing:
http://www.guildwarsguru.com/forum/s....php?t=3022590

Another player also made a thread about the same thing:
http://www.guildwarsguru.com/forum/s....php?t=3023681

Hopefully with all these threads Anet will finally start taking notice and fix the Survivor Title so that any character has an opportunity to earn it.


/signed
/not signed

You've already got the spoils of being able to fight and die for your 'loot.' So it would be unfair to everyone else that got their title the hard way. And if you're that unwilling to give up what you have to get this title, then perhaps you never really deserved it in the first place. Because you sure as hell have to sacrifice a lot of time and effort to get it; the people who did/do get the survivor title don't get to get as much good stuff as you have on your main character. And they don't get to use that character for anything that is imaginative or in the least bit risky, they have to practically give up an entire character slot and play it safe.

So if you're not willing to sacrifice what others have sacrificed in order to get the title then you don't deserve it.
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Old May 20, 2006, 01:55 AM // 01:55   #8
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Quote:
You've already got the spoils of being able to fight and die for your 'loot.' So it would be unfair to everyone else that got their title the hard way.
When the title was introduced it requires a person to start a new character to try and get it. If you have no characters slots left then you have to give up one of your old characters to do it. Now when people first start playing they get somewhat attached to their first or second or so on character. Despite which character it was or how many came before it the point is that each player, for the most part, have a particular character that they are fond of. One above the rest.

Now they played that character a certain way. That certain way being not having any concern for dying. You had nothing to gain by not dying. Now you do have something to gain. So where is it unfair? Everyone else that got their title the hard way? Would that be by gaining the # amount of xp to aquire the title? I believe that is what people are asking for. A shot for their older characters to aquire the title the same way as everyone else. The death that these characters have collected doesn't even have to be reset. When they put the title into play, everyone should have recieved this title bar when they logged on with their character (new or old). Then the challenge begins. If said character died then that character (despite any previous deaths the character accumulated before the update that implamented this new system) would then no longer be able to gain any more in that title as the current system works.
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Old May 20, 2006, 01:57 AM // 01:57   #9
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powerleveling for survivor - lame - woudl be easy to do

/notsigned
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Old May 20, 2006, 03:11 AM // 03:11   #10
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Quote:
Originally Posted by Two April Mornings
powerleveling for survivor - lame - woudl be easy to do

/notsigned
Like it doesn't happen that way already? lol
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Old May 20, 2006, 04:24 AM // 04:24   #11
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Every 55 monk in the game would have the title in less than a week.
The point of the title is to survive while you are starting from scratch, without access to all skills/items/armor/etc.
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Old May 20, 2006, 04:38 AM // 04:38   #12
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Quote:
Originally Posted by D Fault
Every 55 monk in the game would have the title in less than a week.
The point of the title is to survive while you are starting from scratch, without access to all skills/items/armor/etc.
Or to have someone run you through missions until you do have access to those things and make an easy solo build.

Let's face it. No matter how they set it up, it's still exploitable. Therefore, they should have implemented it in the way that allows the highest number of players a chance to go for it.

However, at this point there are far more pressing issues than one poorly implemented title.
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Old May 20, 2006, 04:47 AM // 04:47   #13
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Thats absurd, no way should you not be able to obtain this title if you have died already. Thats the whole point of the title, do you want people to run around and say "im a survivor with 242 deaths but i can get 100,000xp without dying"? thats dumb. Anet did something right with this title, they used a key phrase called "re-play" you hear single player games use it all the time to try to make their crappy game last another 6 months by allowing differnt endings or whatnot. Anet decided to give you a reason to make a new toon to obtain a "cool" title. And besides, do you really want to have the survivor title? what does it show? That you ran way in combat when your team mates were getting slaughterd? horah, im proud of that.

Last edited by Stupid Shizno; May 20, 2006 at 04:50 AM // 04:50..
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Old May 20, 2006, 06:50 AM // 06:50   #14
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The problem is many players don't want to make a new toon because they are happy with their old main character (except for the inability to get the Survivor Title on it) that they have already invested countless hours and months into. They don't want the Survivor Title on a new toon, because that would be pointless since they would not be using the new toon at all. And the point of titles is to be able to get them on any character you want them on; not be discriminated against having the chance to get them for wanting it on an old character.

Simple fixes: Make Survivor an account based Title.

Or

Make Survivor Title track available to old characters and reset it when they die.

Last edited by Navaros; May 20, 2006 at 06:54 AM // 06:54..
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Old May 20, 2006, 08:44 AM // 08:44   #15
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I don't understand why it isn't like it should be, going for a certain amount of experience without dying. Sure, 55hp monks will get it pretty easy, but, it's pretty easy to get anyway, I managed to do it with a new charecter with a hench, but it just isn't the same, I no longer have my perfect set of bows, my hard earned FoW armour, or all the skills, that I would need to recap.

All I'm saying is that you should be able to go for: a period where you gain 140,600xp without dying, to gain the title. Not start off from lvl1 and gain it, for the sake of older charecters.

To those who where complaining about how it would be easy: Isn't it already? But It's the fact that older and more 'loved' charecters can't attain this.

Thanks.
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Old May 20, 2006, 11:18 AM // 11:18   #16
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Actually... you *could* have it on your old character. If you havent died.

Seriously, if titles were all easy, then they would not be worth getting. I see nothing wrong with how they implemented it. Only thing i could see fixed is if your character met the survivor requirements before they started tracking it. (level 20 without dying doesnt go away right?)

Last edited by samifly; May 20, 2006 at 11:21 AM // 11:21..
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Old May 20, 2006, 11:37 AM // 11:37   #17
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Quote:
Originally Posted by Bloody Death
Its called survivor. Not get this much exp without dying
.... your an idiot. The survivor title IS get this much exp without dieing. Besides, at a lower level you've got it easier anyway, tons of quests, random boosts (like Ascension).

/signed

I'd probably never get it on my old characters but i would like to have a f*cking chance at it!

Besides its not exactly not exploited already. Hench the thread with someone proving he has no life and getting the title in '16minutes' by cheating the bug with the clock.
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Old May 20, 2006, 01:41 PM // 13:41   #18
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/signed
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Old May 20, 2006, 02:20 PM // 14:20   #19
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I find the title to be pretty stupid anyway. It just promotes quitting before you die, wasting people's time.

So no, it is not a worthwhile suggestion.
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Old May 20, 2006, 02:36 PM // 14:36   #20
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Quote:
Originally Posted by D Fault
Every 55 monk in the game would have the title in less than a week.
The point of the title is to survive while you are starting from scratch, without access to all skills/items/armor/etc.
All too true.

/notsigned
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